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Yet another roguelike game (written with Python).
Q: What tools you’re using?
A: Good Question!
I’ve been using Ubuntu couple of years because it provides excellent selection of amazing (and free) development tools for a hobby developer (Python in this case). And you can make it look cool too.
My choice for IDE is Eclipse with PyDev-plugin. That combination provides nice set of tools, especially if you also install Pylint (code quality analyzer), coverage and nosetest (which extends unittest to make testing easier).
I’m using Bazaar for my version controlling system. It’s simple enough and integrates well with Eclipse (via bzr-eclipse -plugin. I’ve installed also Bazaar Explorer and Bazaar Notification (not so necessary, but I like those). Public repository is located in SourceForge. (UPDATE 2011-08-02: I switched my version control system to Git).
SourceForge also provides wiki and project work item handling via Trac.
For some unknown reason some people are still using Windows (XP/Vista/7). For them I’m building Windows binary with Py2exe in my own virtual Windows (Windows XP running in VirtualBox). Installation package is build with 7-zip and NSIS.
Those are the tools which are used to develop this game.
Changes/New features:
Get the latest version.
Beware, it seems that monsters are coming in the version 0.0.5. Brains (= AI) and combat related features will come later.
Milestone 0.0.5 is almost complete so there might be something to test later in this week.
Here it is, Anylo’s RogueLike 0.0.4.
Changes/New features:
And here it is: yet another site for yet another roguelike game.
“Why there is new site for this, what was wrong with the previous one?” some might ask. It’s a good question especially when the previous site was also powered with WordPress.
Unfortunately SourceForge‘s WordPress does not support any good themes and also it’s other customizations are quite limited.
So, here it is, brand new site for Anylo’s RogueLike!